Level Design Overview
Hello everyone,
Our team is currently in the Alpha phase of development so I thought I would share what the design of our levels are going to be and what to expect in each level.
Our game will start out in a wide open lobby filled with many items of furniture such as couches, chairs, paintings, and a large fountain in the center. This acts as a starting point for the player to explore their surroundings as well as get used to the controls. To the back of the room will reside an elevator and a door to the side that leads to a broken flight of stairs. These 2 options will be how that player will get around the hotel however the elevator will be the primary source of transportation.
The player will then be automatically taken to the next part of the hotel, the upper floors. These will be 2 floors that will have 6 rooms each and made to hypothetically fit 2 guests in each room. They contain mostly what would be expected in a hotel room but some rooms will have puzzles that need to be solved in order to progress to our third and final area of the hotel.
That area is the boiler room. This room will be the smallest of the 3 areas we have mapped out and serves as the ending area of our game. The purpose story-wise for this room is that it contains the final clue to our main character's brother's whereabouts. The rooms will also have a room with a breaker in it to restore power to the hotel and a side door which will trigger the end of the game as it will be implied that the brother has gone to an outside location and the main character of our game needs to go there to continue finding him.
I hope that gave you all an idea of how our level is going to look and how our levels are going to play out!
-Tyler G.
Get Searchlight Hotel
Searchlight Hotel
Play through the story of a girl looking for her lost brother in the Searchlight Hotel.
Status | In development |
Author | crcherry |
Genre | Adventure |
More posts
- The Searchlight Hotel PostmortemJul 24, 2023
- Art ImplementationJul 19, 2023
- Audio DesignJul 18, 2023
- State of the Game: Post BetaJul 11, 2023
- Menu ArtJul 04, 2023
- How To: Level DesignJun 28, 2023
- Art Concepts and ExecutionJun 25, 2023
- How I make Stylized AssetsJun 19, 2023
- Concept ArtJun 13, 2023
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